Profile updated
Wireworks is a simulation and strategy game launching in 2026. It has accumulated 382 Steam reviews as of its initial listing. The developer and publisher attribution is not yet imported.
Overview
Wireworks is a 2026 Indie game developed by JJJ and published by JJJ. On Steam it has gathered 397 player reviews, 89% of them positive, which counts as a very positive reception among indie titles in the Indie category. The game is available on linux, windows, and launched at $7. The pairing of developer JJJ with publisher JJJ is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Indie projects reach the market. indielist's white-box model estimates its lifetime sales at roughly 11,000 to 25,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Wireworks can be compared against similar Indie titles and benchmarked on review counts and estimated sales.
Reviews
397
Positive
89%
Steam appid
4206270
Engine
n/a
Sales estimate
vv1.011K to 25K
units (median: 18K)
≈ $43K to $100K net revenue (Steam cut + refunds + regional discount applied)
indielist estimates lifetime unit sales for Wireworks at roughly 11,000 to 25,000 copies, with a median around 18,000, derived from its 397 Steam reviews using a multi-factor Boxleiter model (version v1.0). That median maps to approximately $71K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
90d · low $4.09Over the last 90 days the price ranged from $4.09 to $6.99, averaging $6.57 across 2 discount windows, with a historical low of $4.09 on 2026-03-18.
Synthetic series for demo. Real ITAD price history loads after Day 3 ingest.
Where to buy
Affiliate disclosure- Steam reference$6.99 Buy
- Green Man Gaming
- Fanatical
- Humble Store
- GOG.com
Live prices from public feeds, cheapest first. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
linuxwindows
Frequently asked questions
- How many copies has Wireworks sold?
- indielist estimates Wireworks has sold between 10,719 and 25,011 units (median 17,865), derived from its 397 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
- Who developed Wireworks?
- Wireworks was developed by JJJ and published by JJJ.
- When was Wireworks released?
- Wireworks was released in 2026.
- How many reviews does Wireworks have on Steam?
- Wireworks has 397 Steam reviews, of which 89% are positive.
Frequently asked questions
- How many copies has Wireworks sold?
- indielist estimates Wireworks has sold between 10,719 and 25,011 units (median 17,865), derived from its 397 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
- Who developed Wireworks?
- Wireworks was developed by JJJ and published by JJJ.
- When was Wireworks released?
- Wireworks was released in 2026.
- How many reviews does Wireworks have on Steam?
- Wireworks has 397 Steam reviews, of which 89% are positive.
Ecosystem
indielist positions Wireworks within the Indie segment so players can surface comparable titles by shared tags and genre rather than by storefront promotion. On the developer side, JJJ's other releases and JJJ's wider catalog are one click away, letting developers benchmark where Wireworks sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Wireworks page serves three audiences at once: players hunting their next Indie game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.