Skip to content
indielist (beta)

while True: learn()

Jan 17, 2019 Indie $12.99
Developer Luden.io Publisher Luden.io
W
while True: learn() header

Profile updated

This programming simulation puzzle game, released in 2019, challenges players with complex problems. Developed and published by luden-io, it has garnered 8,116 Steam reviews with 91% positive feedback. The science-themed gameplay offers a unique educational experience.

Overview

while True: learn() is a 2019 Indie game developed by Luden.io and published by Luden.io. On Steam it has gathered 8,119 player reviews, 91% of them positive, which counts as a very positive reception among indie titles in the Indie category. The game is available on linux, mac, windows, and launched at $13. The pairing of developer Luden.io with publisher Luden.io is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Indie projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 365,000 to 852,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, while True: learn() can be compared against similar Indie titles and benchmarked on review counts and estimated sales.

Reviews

8,119

Positive

91%

Steam appid

619150

Engine

Unknown

Sales estimate

vv1.0

365K to 852K

units (median: 609K)

≈ $2.7M to $6.3M net revenue (Steam cut + refunds + regional discount applied)

365K median 852K
+ How is this calculated?
8,119 reviews × NB(75) = 608,925 median units
Factor Adjustment
base +50
year_2019 +15
price_$13 0
positive_91% +10
final NB 75

Confidence range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use a multi-factor Boxleiter method against public Steam review counts. They are not authoritative sales data. Actual sales can deviate by ±50% in either direction. Free-to-play games, deeply discounted titles, and games with heavy bundle distribution have larger error margins. Algorithm version v1.0.

indielist estimates lifetime unit sales for while True: learn() at roughly 365,000 to 852,000 copies, with a median around 609,000, derived from its 8,119 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $4.5M in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

90d · low $7.15

Over the last 90 days the price ranged from $7.15 to $12.99, averaging $12.20 across 3 discount windows, with a historical low of $7.15 on 2026-03-25.

$5 $10 $14 03-1604-0304-2105-0805-2606-13 2026-03-16: $12.99 2026-03-17: $12.99 2026-03-18: $12.99 2026-03-19: $12.99 2026-03-20: $12.99 2026-03-21: $12.99 2026-03-22: $12.99 2026-03-23: $12.99 2026-03-24: $12.99 2026-03-25: $7.15 (historical low) 2026-03-26: $7.15 (historical low) 2026-03-27: $7.15 (historical low) 2026-03-28: $7.15 (historical low) 2026-03-29: $12.99 2026-03-30: $12.99 2026-03-31: $12.99 2026-04-01: $12.99 2026-04-02: $12.99 2026-04-03: $12.99 2026-04-04: $12.99 2026-04-05: $12.99 2026-04-06: $12.99 2026-04-07: $12.99 2026-04-08: $12.99 2026-04-09: $12.99 2026-04-10: $12.99 2026-04-11: $12.99 2026-04-12: $12.99 2026-04-13: $12.99 2026-04-14: $12.99 2026-04-15: $12.99 2026-04-16: $12.99 2026-04-17: $12.99 2026-04-18: $12.99 2026-04-19: $12.99 2026-04-20: $12.99 2026-04-21: $12.99 2026-04-22: $12.99 2026-04-23: $10.39 2026-04-24: $10.39 2026-04-25: $10.39 2026-04-26: $12.99 2026-04-27: $12.99 2026-04-28: $12.99 2026-04-29: $12.99 2026-04-30: $12.99 2026-05-01: $12.99 2026-05-02: $12.99 2026-05-03: $12.99 2026-05-04: $12.99 2026-05-05: $12.99 2026-05-06: $12.99 2026-05-07: $12.99 2026-05-08: $12.99 2026-05-09: $12.99 2026-05-10: $12.99 2026-05-11: $12.99 2026-05-12: $12.99 2026-05-13: $12.99 2026-05-14: $12.99 2026-05-15: $12.99 2026-05-16: $12.99 2026-05-17: $12.99 2026-05-18: $12.99 2026-05-19: $12.99 2026-05-20: $12.99 2026-05-21: $7.32 2026-05-22: $7.32 2026-05-23: $7.32 2026-05-24: $7.32 2026-05-25: $7.32 2026-05-26: $7.32 2026-05-27: $7.32 2026-05-28: $12.99 2026-05-29: $12.99 2026-05-30: $12.99 2026-05-31: $12.99 2026-06-01: $12.99 2026-06-02: $12.99 2026-06-03: $12.99 2026-06-04: $12.99 2026-06-05: $12.99 2026-06-06: $12.99 2026-06-07: $12.99 2026-06-08: $12.99 2026-06-09: $12.99 2026-06-10: $12.99 2026-06-11: $12.99 2026-06-12: $12.99 2026-06-13: $12.99 Historical low: $7.15 on 2026-03-25

Synthetic series for demo. Real ITAD price history loads after Day 3 ingest.

Where to buy

Affiliate disclosure
  • Steam reference
    $12.99 Buy
  • GOG.com
    $12.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store

Live prices from public feeds, cheapest first. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

linuxmacwindows

Tags

ProgrammingSimulationEducationPuzzleScienceIndieBuildingSandboxCatsLogicInvestigationTranshumanismUndergroundDynamic NarrationIntentionally Awkward ControlsSingleplayerCoding2DArtificial Intelligence

Frequently asked questions

How many copies has while True: learn() sold?
indielist estimates while True: learn() has sold between 365,355 and 852,495 units (median 608,925), derived from its 8,119 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
Who developed while True: learn()?
while True: learn() was developed by Luden.io and published by Luden.io.
When was while True: learn() released?
while True: learn() was released in 2019.
How many reviews does while True: learn() have on Steam?
while True: learn() has 8,119 Steam reviews, of which 91% are positive.

Ecosystem

indielist positions while True: learn() within the Indie segment so players can surface comparable titles by shared tags and genre rather than by storefront promotion. On the developer side, Luden.io's other releases and Luden.io's wider catalog are one click away, letting developers benchmark where while True: learn() sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same while True: learn() page serves three audiences at once: players hunting their next Indie game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.