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VOIN is an action RPG released in Early Access in 2024. With 2,736 Steam reviews, this title offers players an adventure experience. Developer and publisher attribution is not yet imported.
Overview
VOIN is a 2024 Action game developed by Nikita Sozidar and published by tinyBuild. On Steam it has gathered 3,104 player reviews, 93% of them positive, which counts as a very positive reception among indie titles in the Action category. The game is available on windows, and launched at $20. The pairing of developer Nikita Sozidar with publisher tinyBuild is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box model estimates its lifetime sales at roughly 112,000 to 261,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, VOIN can be compared against similar Action titles and benchmarked on review counts and estimated sales.
Reviews
3,104
Positive
93%
Steam appid
2464530
Engine
n/a
Sales estimate
vv1.0112K to 261K
units (median: 186K)
≈ $1.3M to $3.0M net revenue (Steam cut + refunds + regional discount applied)
indielist estimates lifetime unit sales for VOIN at roughly 112,000 to 261,000 copies, with a median around 186,000, derived from its 3,104 Steam reviews using a multi-factor Boxleiter model (version v1.0). That median maps to approximately $2.1M in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
90d · low $10.04Over the last 90 days the price ranged from $10.04 to $19.99, averaging $17.66 across 3 discount windows, with a historical low of $10.04 on 2026-05-16.
Synthetic series for demo. Real ITAD price history loads after Day 3 ingest.
Where to buy
Affiliate disclosureLive prices from public feeds, cheapest first. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
windows
Tags
Early AccessActionAction RoguelikeRPGHack and SlashAction RPGSouls-likeAction-AdventureFirst-PersonRogue-liteRogue-likeOpen WorldDark FantasyStylizedGothicMedievalSingleplayerRetroIndieExtraction Shooter
Frequently asked questions
- How many copies has VOIN sold?
- indielist estimates VOIN has sold between 111,744 and 260,736 units (median 186,240), derived from its 3,104 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
- Who developed VOIN?
- VOIN was developed by Nikita Sozidar and published by tinyBuild.
- When was VOIN released?
- VOIN was released in 2024.
- How many reviews does VOIN have on Steam?
- VOIN has 3,104 Steam reviews, of which 93% are positive.
Frequently asked questions
- How many copies has VOIN sold?
- indielist estimates VOIN has sold between 111,744 and 260,736 units (median 186,240), derived from its 3,104 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
- Who developed VOIN?
- VOIN was developed by Nikita Sozidar and published by tinyBuild.
- When was VOIN released?
- VOIN was released in 2024.
- How many reviews does VOIN have on Steam?
- VOIN has 3,104 Steam reviews, of which 93% are positive.
Ecosystem
indielist positions VOIN within the Action segment so players can surface comparable titles by shared tags and genre rather than by storefront promotion. On the developer side, Nikita Sozidar's other releases and tinyBuild's wider catalog are one click away, letting developers benchmark where VOIN sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same VOIN page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.