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Visage

Oct 29, 2020 Action $34.99
Developer SadSquare Studio Publisher SadSquare Studio
Visage header

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Visage, an action-adventure simulation title, launched in 2020. This indie game has garnered 8,555 Steam reviews. The developer is unknown, and publisher attribution is not yet imported.

Overview

Visage is a 2020 Action game developed by SadSquare Studio and published by SadSquare Studio. On Steam it has gathered 10,737 player reviews, 84% of them positive, which counts as a mostly positive reception among indie titles in the Action category. The game is available on windows, and launched at $35. The pairing of developer SadSquare Studio with publisher SadSquare Studio is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box model estimates its lifetime sales at roughly 515,000 to 1.2 million units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Visage can be compared against similar Action titles and benchmarked on review counts and estimated sales.

Reviews

10,737

Positive

84%

Steam appid

594330

Engine

n/a

Sales estimate

vv1.0

515K to 1.2M

units (median: 859K)

$10.3M to $24.0M net revenue (Steam cut + refunds + regional discount applied)

515Kmedian1.2M

indielist estimates lifetime unit sales for Visage at roughly 515,000 to 1.2 million copies, with a median around 859,000, derived from its 10,737 Steam reviews using a multi-factor Boxleiter model (version v1.0). That median maps to approximately $17.2M in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

90d · low $18.95

Over the last 90 days the price ranged from $18.95 to $34.99, averaging $32.70 across 3 discount windows, with a historical low of $18.95 on 2026-04-28.

$16 $27 $38 03-0903-2704-1405-0105-1906-06 2026-03-09: $34.99 2026-03-10: $34.99 2026-03-11: $34.99 2026-03-12: $34.99 2026-03-13: $34.99 2026-03-14: $34.99 2026-03-15: $34.99 2026-03-16: $34.99 2026-03-17: $34.99 2026-03-18: $34.99 2026-03-19: $34.99 2026-03-20: $34.99 2026-03-21: $34.99 2026-03-22: $34.99 2026-03-23: $34.99 2026-03-24: $34.99 2026-03-25: $34.99 2026-03-26: $34.99 2026-03-27: $34.99 2026-03-28: $34.99 2026-03-29: $34.99 2026-03-30: $34.99 2026-03-31: $34.99 2026-04-01: $34.99 2026-04-02: $34.99 2026-04-03: $34.99 2026-04-04: $34.99 2026-04-05: $34.99 2026-04-06: $34.99 2026-04-07: $34.99 2026-04-08: $34.99 2026-04-09: $34.99 2026-04-10: $34.99 2026-04-11: $34.99 2026-04-12: $34.99 2026-04-13: $34.99 2026-04-14: $34.99 2026-04-15: $34.99 2026-04-16: $34.99 2026-04-17: $34.99 2026-04-18: $34.99 2026-04-19: $34.99 2026-04-20: $23.29 2026-04-21: $23.29 2026-04-22: $23.29 2026-04-23: $23.29 2026-04-24: $23.29 2026-04-25: $34.99 2026-04-26: $34.99 2026-04-27: $34.99 2026-04-28: $18.95 (historical low) 2026-04-29: $18.95 (historical low) 2026-04-30: $18.95 (historical low) 2026-05-01: $18.95 (historical low) 2026-05-02: $34.99 2026-05-03: $34.99 2026-05-04: $34.99 2026-05-05: $34.99 2026-05-06: $34.99 2026-05-07: $34.99 2026-05-08: $23.03 2026-05-09: $23.03 2026-05-10: $23.03 2026-05-11: $23.03 2026-05-12: $23.03 2026-05-13: $23.03 2026-05-14: $23.03 2026-05-15: $34.99 2026-05-16: $34.99 2026-05-17: $34.99 2026-05-18: $34.99 2026-05-19: $34.99 2026-05-20: $34.99 2026-05-21: $34.99 2026-05-22: $34.99 2026-05-23: $34.99 2026-05-24: $34.99 2026-05-25: $34.99 2026-05-26: $34.99 2026-05-27: $34.99 2026-05-28: $34.99 2026-05-29: $34.99 2026-05-30: $34.99 2026-05-31: $34.99 2026-06-01: $34.99 2026-06-02: $34.99 2026-06-03: $34.99 2026-06-04: $34.99 2026-06-05: $34.99 2026-06-06: $34.99 Historical low: $18.95 on 2026-04-28

Synthetic series for demo. Real ITAD price history loads after Day 3 ingest.

Where to buy

Affiliate disclosure
  • GOG.com -50%
    $17.49 Buy
  • Steam reference
    $34.99 Buy
  • Humble Store
    $34.99 Buy
  • Green Man Gaming
  • Fanatical

Live prices from public feeds, cheapest first. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Tags

HorrorPsychological HorrorSurvival HorrorDarkMultiplayerFirst-PersonSingleplayerAtmosphericAdventureIndieViolentExplorationWalking SimulatorRealisticSurrealStory RichSimulationEarly AccessActionExperimental

Frequently asked questions

How many copies has Visage sold?
indielist estimates Visage has sold between 515,376 and 1,202,544 units (median 858,960), derived from its 10,737 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
Who developed Visage?
Visage was developed by SadSquare Studio and published by SadSquare Studio.
When was Visage released?
Visage was released in 2020.
How many reviews does Visage have on Steam?
Visage has 10,737 Steam reviews, of which 84% are positive.

Frequently asked questions

How many copies has Visage sold?
indielist estimates Visage has sold between 515,376 and 1,202,544 units (median 858,960), derived from its 10,737 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
Who developed Visage?
Visage was developed by SadSquare Studio and published by SadSquare Studio.
When was Visage released?
Visage was released in 2020.
How many reviews does Visage have on Steam?
Visage has 10,737 Steam reviews, of which 84% are positive.

Ecosystem

indielist positions Visage within the Action segment so players can surface comparable titles by shared tags and genre rather than by storefront promotion. On the developer side, SadSquare Studio's other releases and SadSquare Studio's wider catalog are one click away, letting developers benchmark where Visage sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Visage page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.