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Two Point Campus is a casual simulation and strategy game released in 2022. It has received 5,565 reviews on Steam. The developer slug is unknown, and publisher attribution is not yet imported.
Overview
Two Point Campus is a 2022 Casual game developed by Two Point Studios and published by SEGA. On Steam it has gathered 7,927 player reviews, 88% of them positive, which counts as a very positive reception among indie titles in the Casual category. The game is available on linux, mac, windows, and launched at $30. The pairing of developer Two Point Studios with publisher SEGA is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Casual projects reach the market. indielist's white-box model estimates its lifetime sales at roughly 238,000 to 555,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Two Point Campus can be compared against similar Casual titles and benchmarked on review counts and estimated sales.
Reviews
7,927
Positive
88%
Steam appid
1649080
Engine
n/a
Sales estimate
vv1.0238K to 555K
units (median: 396K)
≈ $4.1M to $9.5M net revenue (Steam cut + refunds + regional discount applied)
indielist estimates lifetime unit sales for Two Point Campus at roughly 238,000 to 555,000 copies, with a median around 396,000, derived from its 7,927 Steam reviews using a multi-factor Boxleiter model (version v1.0). That median maps to approximately $6.8M in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
90d · low $22.10Over the last 90 days the price ranged from $22.10 to $29.99, averaging $28.59 across 2 discount windows, with a historical low of $22.10 on 2026-05-16.
Synthetic series for demo. Real ITAD price history loads after Day 3 ingest.
Where to buy
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Platforms
linuxmacwindows
Tags
ManagementSimulationBuildingStrategyCity BuilderCasualSandboxFunnyCartoonyIsometricComedySingleplayerFamily FriendlyIndieEconomyTacticalReplay ValueEducationCuteRetro
Frequently asked questions
- How many copies has Two Point Campus sold?
- indielist estimates Two Point Campus has sold between 237,810 and 554,890 units (median 396,350), derived from its 7,927 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
- Who developed Two Point Campus?
- Two Point Campus was developed by Two Point Studios and published by SEGA.
- When was Two Point Campus released?
- Two Point Campus was released in 2022.
- How many reviews does Two Point Campus have on Steam?
- Two Point Campus has 7,927 Steam reviews, of which 88% are positive.
Frequently asked questions
- How many copies has Two Point Campus sold?
- indielist estimates Two Point Campus has sold between 237,810 and 554,890 units (median 396,350), derived from its 7,927 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
- Who developed Two Point Campus?
- Two Point Campus was developed by Two Point Studios and published by SEGA.
- When was Two Point Campus released?
- Two Point Campus was released in 2022.
- How many reviews does Two Point Campus have on Steam?
- Two Point Campus has 7,927 Steam reviews, of which 88% are positive.
Ecosystem
indielist positions Two Point Campus within the Casual segment so players can surface comparable titles by shared tags and genre rather than by storefront promotion. On the developer side, Two Point Studios's other releases and SEGA's wider catalog are one click away, letting developers benchmark where Two Point Campus sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Two Point Campus page serves three audiences at once: players hunting their next Casual game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.
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