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Neon Giant's 2021 top-down cyberpunk shooter RPG, The Ascent, features co-op action. Published by Krafton Inc., it has 18,756 Steam reviews with a 74% positive rating.
Overview
The Ascent is a 2021 Action game developed by Neon Giant and published by KRAFTON, Inc.. On Steam it has gathered 24,322 player reviews, 74% of them positive, which counts as a mixed-to-positive reception among indie titles in the Action category. The game is available on windows, and launched at $30. The pairing of developer Neon Giant with publisher KRAFTON, Inc. is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 1.0 million to 2.4 million units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, The Ascent can be compared against similar Action titles and benchmarked on review counts and estimated sales.
Reviews
24,322
Positive
74%
Steam appid
979690
Engine
Unknown
Sales estimate
vv1.01.0M to 2.4M
units (median: 1.7M)
≈ $17.5M to $40.8M net revenue (Steam cut + refunds + regional discount applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2021 | +15 |
| price_$30 | +5 |
| positive_74% | 0 |
| final NB | 70 |
Confidence range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use a multi-factor Boxleiter method against public Steam review counts.
They are not authoritative sales data. Actual sales can deviate by
±50% in either direction. Free-to-play games, deeply discounted titles, and games
with heavy bundle distribution have larger error margins. Algorithm version
v1.0.
indielist estimates lifetime unit sales for The Ascent at roughly 1.0 million to 2.4 million copies, with a median around 1.7 million, derived from its 24,322 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $29.2M in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
90d · low $18.53Over the last 90 days the price ranged from $18.53 to $29.99, averaging $28.50 across 2 discount windows, with a historical low of $18.53 on 2026-05-21.
Synthetic series for demo. Real ITAD price history loads after Day 3 ingest.
Where to buy
Affiliate disclosureLive prices from public feeds, cheapest first. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
windows
Frequently asked questions
- How many copies has The Ascent sold?
- indielist estimates The Ascent has sold between 1,021,524 and 2,383,556 units (median 1,702,540), derived from its 24,322 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
- Who developed The Ascent?
- The Ascent was developed by Neon Giant and published by KRAFTON, Inc..
- When was The Ascent released?
- The Ascent was released in 2021.
- How many reviews does The Ascent have on Steam?
- The Ascent has 24,322 Steam reviews, of which 74% are positive.
Ecosystem
indielist positions The Ascent within the Action segment so players can surface comparable titles by shared tags and genre rather than by storefront promotion. On the developer side, Neon Giant's other releases and KRAFTON, Inc.'s wider catalog are one click away, letting developers benchmark where The Ascent sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same The Ascent page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.