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Tearscape

Feb 2, 2026 Action $14.99
Developer NERDS TAKE OVER Publisher NERDS TAKE OVER
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Tearscape is an action-adventure RPG set for release in 2026. The game has garnered 271 Steam reviews prior to its launch. Developer and publisher attribution are not yet imported.

Overview

Tearscape is a 2026 Action game developed by NERDS TAKE OVER and published by NERDS TAKE OVER. On Steam it has gathered 297 player reviews, 92% of them positive, which counts as a very positive reception among indie titles in the Action category. The game is available on linux, mac, windows, and launched at $15. The pairing of developer NERDS TAKE OVER with publisher NERDS TAKE OVER is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box model estimates its lifetime sales at roughly 9,000 to 21,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Tearscape can be compared against similar Action titles and benchmarked on review counts and estimated sales.

Reviews

297

Positive

92%

Steam appid

3216340

Engine

n/a

Sales estimate

vv1.0

9K to 21K

units (median: 15K)

$76K to $178K net revenue (Steam cut + refunds + regional discount applied)

9Kmedian21K

indielist estimates lifetime unit sales for Tearscape at roughly 9,000 to 21,000 copies, with a median around 15,000, derived from its 297 Steam reviews using a multi-factor Boxleiter model (version v1.0). That median maps to approximately $127K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

90d · low $10.94

Over the last 90 days the price ranged from $10.94 to $14.99, averaging $14.55 across 2 discount windows, with a historical low of $10.94 on 2026-05-03.

$9 $13 $16 03-0903-2704-1405-0105-1906-06 2026-03-09: $14.99 2026-03-10: $14.99 2026-03-11: $14.99 2026-03-12: $14.99 2026-03-13: $14.99 2026-03-14: $14.99 2026-03-15: $14.99 2026-03-16: $14.99 2026-03-17: $14.99 2026-03-18: $14.99 2026-03-19: $14.99 2026-03-20: $14.99 2026-03-21: $14.99 2026-03-22: $14.99 2026-03-23: $14.99 2026-03-24: $14.99 2026-03-25: $14.99 2026-03-26: $14.99 2026-03-27: $14.99 2026-03-28: $14.99 2026-03-29: $14.99 2026-03-30: $11.83 2026-03-31: $11.97 2026-04-01: $11.97 2026-04-02: $11.97 2026-04-03: $11.97 2026-04-04: $11.97 2026-04-05: $11.97 2026-04-06: $11.97 2026-04-07: $11.97 2026-04-08: $14.99 2026-04-09: $14.99 2026-04-10: $14.99 2026-04-11: $14.99 2026-04-12: $14.99 2026-04-13: $14.99 2026-04-14: $14.99 2026-04-15: $14.99 2026-04-16: $14.99 2026-04-17: $14.99 2026-04-18: $14.99 2026-04-19: $14.99 2026-04-20: $14.99 2026-04-21: $14.99 2026-04-22: $14.99 2026-04-23: $14.99 2026-04-24: $14.99 2026-04-25: $14.99 2026-04-26: $14.99 2026-04-27: $14.99 2026-04-28: $14.99 2026-04-29: $14.99 2026-04-30: $14.99 2026-05-01: $14.99 2026-05-02: $14.99 2026-05-03: $10.94 (historical low) 2026-05-04: $10.94 (historical low) 2026-05-05: $10.94 (historical low) 2026-05-06: $14.99 2026-05-07: $14.99 2026-05-08: $14.99 2026-05-09: $14.99 2026-05-10: $14.99 2026-05-11: $14.99 2026-05-12: $14.99 2026-05-13: $14.99 2026-05-14: $14.99 2026-05-15: $14.99 2026-05-16: $14.99 2026-05-17: $14.99 2026-05-18: $14.99 2026-05-19: $14.99 2026-05-20: $14.99 2026-05-21: $14.99 2026-05-22: $14.99 2026-05-23: $14.99 2026-05-24: $14.99 2026-05-25: $14.99 2026-05-26: $14.99 2026-05-27: $14.99 2026-05-28: $14.99 2026-05-29: $14.99 2026-05-30: $14.99 2026-05-31: $14.99 2026-06-01: $14.99 2026-06-02: $14.99 2026-06-03: $14.99 2026-06-04: $14.99 2026-06-05: $14.99 2026-06-06: $14.99 Historical low: $10.94 on 2026-05-03

Synthetic series for demo. Real ITAD price history loads after Day 3 ingest.

Where to buy

Affiliate disclosure
  • Steam reference
    $14.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Live prices from public feeds, cheapest first. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

linuxmacwindows

Frequently asked questions

How many copies has Tearscape sold?
indielist estimates Tearscape has sold between 8,910 and 20,790 units (median 14,850), derived from its 297 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
Who developed Tearscape?
Tearscape was developed by NERDS TAKE OVER and published by NERDS TAKE OVER.
When was Tearscape released?
Tearscape was released in 2026.
How many reviews does Tearscape have on Steam?
Tearscape has 297 Steam reviews, of which 92% are positive.

Frequently asked questions

How many copies has Tearscape sold?
indielist estimates Tearscape has sold between 8,910 and 20,790 units (median 14,850), derived from its 297 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
Who developed Tearscape?
Tearscape was developed by NERDS TAKE OVER and published by NERDS TAKE OVER.
When was Tearscape released?
Tearscape was released in 2026.
How many reviews does Tearscape have on Steam?
Tearscape has 297 Steam reviews, of which 92% are positive.

Ecosystem

indielist positions Tearscape within the Action segment so players can surface comparable titles by shared tags and genre rather than by storefront promotion. On the developer side, NERDS TAKE OVER's other releases and NERDS TAKE OVER's wider catalog are one click away, letting developers benchmark where Tearscape sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Tearscape page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.