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Service Area Simulator

May 15, 2026 Casual $9.99
Developer ikika Games Publisher PlayWay S.A.
Service Area Simulator header

Profile updated

This casual simulation game, Service Area Simulator, is slated for a 2026 release. Developed by an unknown entity, it targets players interested in the simulation genre. Steam reviews are currently insufficient to compute a rating.

Overview

Service Area Simulator is a 2026 Casual game developed by ikika Games and published by PlayWay S.A.. On Steam it has gathered 28 player reviews, 46% of them positive, which counts as a mixed reception among indie titles in the Casual category. The game is available on windows, and launched at $10. The pairing of developer ikika Games with publisher PlayWay S.A. is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Casual projects reach the market. indielist's white-box model estimates its lifetime sales at roughly 252 to 588 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Service Area Simulator can be compared against similar Casual titles and benchmarked on review counts and estimated sales.

Reviews

28

Positive

46%

Steam appid

4182000

Engine

n/a

Sales estimate

vv1.0

252 to 588

units (median: 420)

$1K to $3K net revenue (Steam cut + refunds + regional discount applied)

252median588

indielist estimates lifetime unit sales for Service Area Simulator at roughly 252 to 588 copies, with a median around 420, derived from its 28 Steam reviews using a multi-factor Boxleiter model (version v1.0). That median maps to approximately $2K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

90d · low $5.32

Over the last 90 days the price ranged from $5.32 to $9.99, averaging $9.42 across 3 discount windows, with a historical low of $5.32 on 2026-05-13.

$4 $7 $11 03-0903-2704-1405-0105-1906-06 2026-03-09: $9.99 2026-03-10: $9.99 2026-03-11: $9.99 2026-03-12: $9.99 2026-03-13: $9.99 2026-03-14: $9.99 2026-03-15: $9.99 2026-03-16: $9.99 2026-03-17: $9.99 2026-03-18: $9.99 2026-03-19: $9.99 2026-03-20: $9.99 2026-03-21: $9.99 2026-03-22: $9.99 2026-03-23: $9.99 2026-03-24: $9.99 2026-03-25: $9.99 2026-03-26: $9.99 2026-03-27: $9.99 2026-03-28: $9.99 2026-03-29: $9.99 2026-03-30: $9.99 2026-03-31: $9.99 2026-04-01: $7.70 2026-04-02: $7.70 2026-04-03: $7.70 2026-04-04: $7.70 2026-04-05: $7.70 2026-04-06: $7.70 2026-04-07: $7.70 2026-04-08: $7.70 2026-04-09: $9.99 2026-04-10: $9.99 2026-04-11: $9.99 2026-04-12: $9.99 2026-04-13: $9.99 2026-04-14: $9.99 2026-04-15: $9.99 2026-04-16: $9.99 2026-04-17: $9.99 2026-04-18: $9.99 2026-04-19: $9.99 2026-04-20: $9.99 2026-04-21: $9.99 2026-04-22: $9.99 2026-04-23: $9.99 2026-04-24: $9.99 2026-04-25: $9.99 2026-04-26: $9.99 2026-04-27: $9.99 2026-04-28: $9.99 2026-04-29: $7.18 2026-04-30: $7.18 2026-05-01: $7.18 2026-05-02: $7.18 2026-05-03: $7.18 2026-05-04: $9.99 2026-05-05: $9.99 2026-05-06: $9.99 2026-05-07: $9.99 2026-05-08: $9.99 2026-05-09: $9.99 2026-05-10: $9.99 2026-05-11: $9.99 2026-05-12: $9.99 2026-05-13: $5.32 (historical low) 2026-05-14: $5.32 (historical low) 2026-05-15: $5.32 (historical low) 2026-05-16: $5.32 (historical low) 2026-05-17: $9.99 2026-05-18: $9.99 2026-05-19: $9.99 2026-05-20: $9.99 2026-05-21: $9.99 2026-05-22: $9.99 2026-05-23: $9.99 2026-05-24: $9.99 2026-05-25: $9.99 2026-05-26: $9.99 2026-05-27: $9.99 2026-05-28: $9.99 2026-05-29: $9.99 2026-05-30: $9.99 2026-05-31: $9.99 2026-06-01: $9.99 2026-06-02: $9.99 2026-06-03: $9.99 2026-06-04: $9.99 2026-06-05: $9.99 2026-06-06: $9.99 Historical low: $5.32 on 2026-05-13

Synthetic series for demo. Real ITAD price history loads after Day 3 ingest.

Where to buy

Affiliate disclosure
  • Steam reference
    $9.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

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Platforms

windows

Frequently asked questions

How many copies has Service Area Simulator sold?
indielist estimates Service Area Simulator has sold between 252 and 588 units (median 420), derived from its 28 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
Who developed Service Area Simulator?
Service Area Simulator was developed by ikika Games and published by PlayWay S.A..
When was Service Area Simulator released?
Service Area Simulator was released in 2026.
How many reviews does Service Area Simulator have on Steam?
Service Area Simulator has 28 Steam reviews, of which 46% are positive.

Frequently asked questions

How many copies has Service Area Simulator sold?
indielist estimates Service Area Simulator has sold between 252 and 588 units (median 420), derived from its 28 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
Who developed Service Area Simulator?
Service Area Simulator was developed by ikika Games and published by PlayWay S.A..
When was Service Area Simulator released?
Service Area Simulator was released in 2026.
How many reviews does Service Area Simulator have on Steam?
Service Area Simulator has 28 Steam reviews, of which 46% are positive.

Ecosystem

indielist positions Service Area Simulator within the Casual segment so players can surface comparable titles by shared tags and genre rather than by storefront promotion. On the developer side, ikika Games's other releases and PlayWay S.A.'s wider catalog are one click away, letting developers benchmark where Service Area Simulator sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Service Area Simulator page serves three audiences at once: players hunting their next Casual game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.