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ScootX is a casual simulation sports game releasing in 2025. It has garnered 2,058 Steam reviews. Publisher and developer attribution is not yet imported.
Overview
ScootX is a 2025 Casual game developed by Mash Games and published by Mash Games. On Steam it has gathered 2,197 player reviews, 93% of them positive, which counts as a very positive reception among indie titles in the Casual category. The game is available on windows, and launched at $20. The pairing of developer Mash Games with publisher Mash Games is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Casual projects reach the market. indielist's white-box model estimates its lifetime sales at roughly 46,000 to 108,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, ScootX can be compared against similar Casual titles and benchmarked on review counts and estimated sales.
Reviews
2,197
Positive
93%
Steam appid
3800340
Engine
n/a
Sales estimate
vv1.046K to 108K
units (median: 77K)
≈ $527K to $1.2M net revenue (Steam cut + refunds + regional discount applied)
indielist estimates lifetime unit sales for ScootX at roughly 46,000 to 108,000 copies, with a median around 77,000, derived from its 2,197 Steam reviews using a multi-factor Boxleiter model (version v1.0). That median maps to approximately $878K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
90d · low $13.31Over the last 90 days the price ranged from $13.31 to $19.99, averaging $18.61 across 3 discount windows, with a historical low of $13.31 on 2026-05-09.
Synthetic series for demo. Real ITAD price history loads after Day 3 ingest.
Where to buy
Affiliate disclosure- Steam reference$19.99 Buy
- Green Man Gaming
- Fanatical
- Humble Store
- GOG.com
Live prices from public feeds, cheapest first. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
windows
Frequently asked questions
- How many copies has ScootX sold?
- indielist estimates ScootX has sold between 46,137 and 107,653 units (median 76,895), derived from its 2,197 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
- Who developed ScootX?
- ScootX was developed by Mash Games and published by Mash Games.
- When was ScootX released?
- ScootX was released in 2025.
- How many reviews does ScootX have on Steam?
- ScootX has 2,197 Steam reviews, of which 93% are positive.
Frequently asked questions
- How many copies has ScootX sold?
- indielist estimates ScootX has sold between 46,137 and 107,653 units (median 76,895), derived from its 2,197 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
- Who developed ScootX?
- ScootX was developed by Mash Games and published by Mash Games.
- When was ScootX released?
- ScootX was released in 2025.
- How many reviews does ScootX have on Steam?
- ScootX has 2,197 Steam reviews, of which 93% are positive.
Ecosystem
indielist positions ScootX within the Casual segment so players can surface comparable titles by shared tags and genre rather than by storefront promotion. On the developer side, Mash Games's other releases and Mash Games's wider catalog are one click away, letting developers benchmark where ScootX sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same ScootX page serves three audiences at once: players hunting their next Casual game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.