Skip to content
indielist (beta)

Scam Line

Jan 10, 2026 Indie $4.99
Developer RavenJm Publisher RavenJm
Scam Line header

Profile updated

Players navigate complex social engineering scenarios in Scam Line, an indie project launched in 2026. The title maintains an 85% positive rating across 811 reviews on Steam. This performance indicates a stable reception for the developer's self-published release.

Overview

Scam Line is a 2026 Indie game developed by RavenJm and published by RavenJm. On Steam it has gathered 1,068 player reviews, 86% of them positive, which counts as a very positive reception among indie titles in the Indie category. The game is available on windows, and launched at $5. The pairing of developer RavenJm with publisher RavenJm is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Indie projects reach the market. indielist's white-box model estimates its lifetime sales at roughly 19,000 to 45,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Scam Line can be compared against similar Indie titles and benchmarked on review counts and estimated sales.

Reviews

1,068

Positive

86%

Steam appid

2794590

Engine

n/a

Sales estimate

vv1.0

19K to 45K

units (median: 32K)

$55K to $128K net revenue (Steam cut + refunds + regional discount applied)

19Kmedian45K

indielist estimates lifetime unit sales for Scam Line at roughly 19,000 to 45,000 copies, with a median around 32,000, derived from its 1,068 Steam reviews using a multi-factor Boxleiter model (version v1.0). That median maps to approximately $91K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

90d · low $2.93

Over the last 90 days the price ranged from $2.93 to $4.99, averaging $4.74 across 2 discount windows, with a historical low of $2.93 on 2026-05-03.

$2 $4 $6 03-0903-2704-1405-0105-1906-06 2026-03-09: $4.99 2026-03-10: $4.99 2026-03-11: $4.99 2026-03-12: $4.99 2026-03-13: $4.99 2026-03-14: $4.99 2026-03-15: $4.99 2026-03-16: $4.99 2026-03-17: $4.99 2026-03-18: $4.99 2026-03-19: $4.99 2026-03-20: $4.99 2026-03-21: $4.99 2026-03-22: $4.99 2026-03-23: $4.99 2026-03-24: $3.45 2026-03-25: $3.45 2026-03-26: $3.45 2026-03-27: $3.45 2026-03-28: $4.99 2026-03-29: $4.99 2026-03-30: $4.99 2026-03-31: $4.99 2026-04-01: $4.99 2026-04-02: $4.99 2026-04-03: $4.99 2026-04-04: $4.99 2026-04-05: $4.99 2026-04-06: $4.99 2026-04-07: $4.99 2026-04-08: $4.99 2026-04-09: $4.99 2026-04-10: $4.99 2026-04-11: $4.99 2026-04-12: $4.99 2026-04-13: $4.99 2026-04-14: $4.99 2026-04-15: $4.99 2026-04-16: $4.99 2026-04-17: $4.99 2026-04-18: $4.99 2026-04-19: $4.99 2026-04-20: $4.99 2026-04-21: $4.99 2026-04-22: $4.99 2026-04-23: $4.99 2026-04-24: $4.99 2026-04-25: $4.99 2026-04-26: $4.99 2026-04-27: $4.99 2026-04-28: $4.99 2026-04-29: $3.01 2026-04-30: $3.01 2026-05-01: $3.01 2026-05-02: $3.01 2026-05-03: $2.93 (historical low) 2026-05-04: $2.93 (historical low) 2026-05-05: $2.93 (historical low) 2026-05-06: $2.93 (historical low) 2026-05-07: $4.99 2026-05-08: $4.99 2026-05-09: $4.99 2026-05-10: $4.99 2026-05-11: $4.99 2026-05-12: $4.99 2026-05-13: $4.99 2026-05-14: $4.99 2026-05-15: $4.99 2026-05-16: $4.99 2026-05-17: $4.99 2026-05-18: $4.99 2026-05-19: $4.99 2026-05-20: $4.99 2026-05-21: $4.99 2026-05-22: $4.99 2026-05-23: $4.99 2026-05-24: $4.99 2026-05-25: $4.99 2026-05-26: $4.99 2026-05-27: $4.99 2026-05-28: $4.99 2026-05-29: $4.99 2026-05-30: $4.99 2026-05-31: $4.99 2026-06-01: $4.99 2026-06-02: $4.99 2026-06-03: $4.99 2026-06-04: $4.99 2026-06-05: $4.99 2026-06-06: $4.99 Historical low: $2.93 on 2026-05-03

Synthetic series for demo. Real ITAD price history loads after Day 3 ingest.

Where to buy

Affiliate disclosure
  • Steam reference
    $4.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Live prices from public feeds, cheapest first. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Frequently asked questions

How many copies has Scam Line sold?
indielist estimates Scam Line has sold between 19,224 and 44,856 units (median 32,040), derived from its 1,068 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
Who developed Scam Line?
Scam Line was developed by RavenJm and published by RavenJm.
When was Scam Line released?
Scam Line was released in 2026.
How many reviews does Scam Line have on Steam?
Scam Line has 1,068 Steam reviews, of which 86% are positive.

Frequently asked questions

How many copies has Scam Line sold?
indielist estimates Scam Line has sold between 19,224 and 44,856 units (median 32,040), derived from its 1,068 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
Who developed Scam Line?
Scam Line was developed by RavenJm and published by RavenJm.
When was Scam Line released?
Scam Line was released in 2026.
How many reviews does Scam Line have on Steam?
Scam Line has 1,068 Steam reviews, of which 86% are positive.

Ecosystem

indielist positions Scam Line within the Indie segment so players can surface comparable titles by shared tags and genre rather than by storefront promotion. On the developer side, RavenJm's other releases and RavenJm's wider catalog are one click away, letting developers benchmark where Scam Line sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Scam Line page serves three audiences at once: players hunting their next Indie game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

You might also like

Powered by AI similarity (1024-dim BGE embeddings).