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Rhythia

Feb 20, 2026 Casual $3.99
Developer Capo Games Publisher Capo Games
Rhythia header

Profile updated

Rhythia is a casual indie game currently in Early Access. Released in 2026, it has garnered 794 Steam reviews. The developer and publisher are currently unlisted.

Overview

Rhythia is a 2026 Casual game developed by Capo Games and published by Capo Games. On Steam it has gathered 1,033 player reviews, 79% of them positive, which counts as a mostly positive reception among indie titles in the Casual category. The game is available on linux, mac, windows, and launched at $4. The pairing of developer Capo Games with publisher Capo Games is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Casual projects reach the market. indielist's white-box model estimates its lifetime sales at roughly 9,000 to 22,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Rhythia can be compared against similar Casual titles and benchmarked on review counts and estimated sales.

Reviews

1,033

Positive

79%

Steam appid

2250500

Engine

n/a

Sales estimate

vv1.0

9K to 22K

units (median: 15K)

$21K to $49K net revenue (Steam cut + refunds + regional discount applied)

9Kmedian22K

indielist estimates lifetime unit sales for Rhythia at roughly 9,000 to 22,000 copies, with a median around 15,000, derived from its 1,033 Steam reviews using a multi-factor Boxleiter model (version v1.0). That median maps to approximately $35K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

90d · low $2.61

Over the last 90 days the price ranged from $2.61 to $3.99, averaging $3.87 across 3 discount windows, with a historical low of $2.61 on 2026-04-19.

$1 $3 $5 03-0903-2704-1405-0105-1906-06 2026-03-09: $3.99 2026-03-10: $3.99 2026-03-11: $3.99 2026-03-12: $3.99 2026-03-13: $3.99 2026-03-14: $3.99 2026-03-15: $3.99 2026-03-16: $3.99 2026-03-17: $3.99 2026-03-18: $3.99 2026-03-19: $3.99 2026-03-20: $3.99 2026-03-21: $3.99 2026-03-22: $3.99 2026-03-23: $3.99 2026-03-24: $3.99 2026-03-25: $3.99 2026-03-26: $3.99 2026-03-27: $3.99 2026-03-28: $3.99 2026-03-29: $3.99 2026-03-30: $3.99 2026-03-31: $3.99 2026-04-01: $3.99 2026-04-02: $3.99 2026-04-03: $3.99 2026-04-04: $3.99 2026-04-05: $3.99 2026-04-06: $2.83 2026-04-07: $2.83 2026-04-08: $2.83 2026-04-09: $3.99 2026-04-10: $3.99 2026-04-11: $3.99 2026-04-12: $3.99 2026-04-13: $3.99 2026-04-14: $3.99 2026-04-15: $3.99 2026-04-16: $3.99 2026-04-17: $3.99 2026-04-18: $3.99 2026-04-19: $2.61 (historical low) 2026-04-20: $2.61 (historical low) 2026-04-21: $2.61 (historical low) 2026-04-22: $3.99 2026-04-23: $3.99 2026-04-24: $3.99 2026-04-25: $3.99 2026-04-26: $3.99 2026-04-27: $3.99 2026-04-28: $3.99 2026-04-29: $3.99 2026-04-30: $3.99 2026-05-01: $3.99 2026-05-02: $3.99 2026-05-03: $3.99 2026-05-04: $3.99 2026-05-05: $3.99 2026-05-06: $3.99 2026-05-07: $3.99 2026-05-08: $3.99 2026-05-09: $3.99 2026-05-10: $3.99 2026-05-11: $3.99 2026-05-12: $3.99 2026-05-13: $3.99 2026-05-14: $3.99 2026-05-15: $3.99 2026-05-16: $3.99 2026-05-17: $3.99 2026-05-18: $3.12 2026-05-19: $3.12 2026-05-20: $3.12 2026-05-21: $3.12 2026-05-22: $3.99 2026-05-23: $3.99 2026-05-24: $3.99 2026-05-25: $3.99 2026-05-26: $3.99 2026-05-27: $3.99 2026-05-28: $3.99 2026-05-29: $3.99 2026-05-30: $3.99 2026-05-31: $3.99 2026-06-01: $3.99 2026-06-02: $3.99 2026-06-03: $3.99 2026-06-04: $3.99 2026-06-05: $3.99 2026-06-06: $3.99 Historical low: $2.61 on 2026-04-19

Synthetic series for demo. Real ITAD price history loads after Day 3 ingest.

Where to buy

Affiliate disclosure
  • Steam reference
    $3.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Live prices from public feeds, cheapest first. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

linuxmacwindows

Frequently asked questions

How many copies has Rhythia sold?
indielist estimates Rhythia has sold between 9,297 and 21,693 units (median 15,495), derived from its 1,033 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
Who developed Rhythia?
Rhythia was developed by Capo Games and published by Capo Games.
When was Rhythia released?
Rhythia was released in 2026.
How many reviews does Rhythia have on Steam?
Rhythia has 1,033 Steam reviews, of which 79% are positive.

Frequently asked questions

How many copies has Rhythia sold?
indielist estimates Rhythia has sold between 9,297 and 21,693 units (median 15,495), derived from its 1,033 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
Who developed Rhythia?
Rhythia was developed by Capo Games and published by Capo Games.
When was Rhythia released?
Rhythia was released in 2026.
How many reviews does Rhythia have on Steam?
Rhythia has 1,033 Steam reviews, of which 79% are positive.

Ecosystem

Players looking for games like Rhythia can compare it on indielist against semantically similar Casual titles such as Horsey Game, Scritchy Scratchy, ranked by shared tags and genre rather than by ad spend. On the developer side, Capo Games's other releases and Capo Games's wider catalog are one click away, letting developers benchmark where Rhythia sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Rhythia page serves three audiences at once: players hunting their next Casual game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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