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This casual simulation RPG, slated for a 2026 release, focuses on managing the life of a NEET. Steam reviews are currently insufficient to compute a rating. The developer and publisher attribution is not yet imported.
Overview
Raising a Happy NEET is a 2026 Casual game developed by るりりソフト and published by akaeroCore. On Steam it has gathered 243 player reviews, 91% of them positive, which counts as a very positive reception among indie titles in the Casual category. The game is available on windows, and launched at $8. The pairing of developer るりりソフト with publisher akaeroCore is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Casual projects reach the market. indielist's white-box model estimates its lifetime sales at roughly 4,000 to 10,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Raising a Happy NEET can be compared against similar Casual titles and benchmarked on review counts and estimated sales.
Reviews
243
Positive
91%
Steam appid
4321500
Engine
n/a
Sales estimate
vv1.04K to 10K
units (median: 7K)
≈ $20K to $47K net revenue (Steam cut + refunds + regional discount applied)
indielist estimates lifetime unit sales for Raising a Happy NEET at roughly 4,000 to 10,000 copies, with a median around 7,000, derived from its 243 Steam reviews using a multi-factor Boxleiter model (version v1.0). That median maps to approximately $33K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
90d · low $4.01Over the last 90 days the price ranged from $4.01 to $7.99, averaging $7.53 across 2 discount windows, with a historical low of $4.01 on 2026-04-27.
Synthetic series for demo. Real ITAD price history loads after Day 3 ingest.
Where to buy
Affiliate disclosure- Steam reference$7.99 Buy
- Green Man Gaming
- Fanatical
- Humble Store
- GOG.com
Live prices from public feeds, cheapest first. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
windows
Frequently asked questions
- How many copies has Raising a Happy NEET sold?
- indielist estimates Raising a Happy NEET has sold between 4,374 and 10,206 units (median 7,290), derived from its 243 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
- Who developed Raising a Happy NEET?
- Raising a Happy NEET was developed by るりりソフト and published by akaeroCore.
- When was Raising a Happy NEET released?
- Raising a Happy NEET was released in 2026.
- How many reviews does Raising a Happy NEET have on Steam?
- Raising a Happy NEET has 243 Steam reviews, of which 91% are positive.
Frequently asked questions
- How many copies has Raising a Happy NEET sold?
- indielist estimates Raising a Happy NEET has sold between 4,374 and 10,206 units (median 7,290), derived from its 243 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
- Who developed Raising a Happy NEET?
- Raising a Happy NEET was developed by るりりソフト and published by akaeroCore.
- When was Raising a Happy NEET released?
- Raising a Happy NEET was released in 2026.
- How many reviews does Raising a Happy NEET have on Steam?
- Raising a Happy NEET has 243 Steam reviews, of which 91% are positive.
Ecosystem
indielist positions Raising a Happy NEET within the Casual segment so players can surface comparable titles by shared tags and genre rather than by storefront promotion. On the developer side, るりりソフト's other releases and akaeroCore's wider catalog are one click away, letting developers benchmark where Raising a Happy NEET sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Raising a Happy NEET page serves three audiences at once: players hunting their next Casual game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.