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Nin Online is a free-to-play action MMORPG set for release in 2025. This indie title focuses on action and adventure gameplay. Publisher and developer attribution is not yet imported.
Overview
Nin Online is a 2025 Action game developed by Hitspark and published by Hitspark. On Steam it has gathered 1,485 player reviews, 77% of them positive, which counts as a mostly positive reception among indie titles in the Action category. The game is available on windows, and is free to play. The pairing of developer Hitspark with publisher Hitspark is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box model estimates its lifetime sales at roughly 36,000 to 83,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Nin Online can be compared against similar Action titles and benchmarked on review counts and estimated sales.
Reviews
1,485
Positive
77%
Steam appid
1674010
Engine
n/a
Sales estimate
vv1.036K to 83K
units (median: 59K)
≈ $305K to $713K net revenue (Steam cut + refunds + regional discount applied)
indielist estimates lifetime unit sales for Nin Online at roughly 36,000 to 83,000 copies, with a median around 59,000, derived from its 1,485 Steam reviews using a multi-factor Boxleiter model (version v1.0). That median maps to approximately $509K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
90d · low $13.24Over the last 90 days the price ranged from $13.24 to $19.99, averaging $18.57 across 3 discount windows, with a historical low of $13.24 on 2026-05-07.
Synthetic series for demo. Real ITAD price history loads after Day 3 ingest.
Platforms
windows
Frequently asked questions
- How many copies has Nin Online sold?
- indielist estimates Nin Online has sold between 35,640 and 83,160 units (median 59,400), derived from its 1,485 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
- Who developed Nin Online?
- Nin Online was developed by Hitspark and published by Hitspark.
- When was Nin Online released?
- Nin Online was released in 2025.
- How many reviews does Nin Online have on Steam?
- Nin Online has 1,485 Steam reviews, of which 77% are positive.
Frequently asked questions
- How many copies has Nin Online sold?
- indielist estimates Nin Online has sold between 35,640 and 83,160 units (median 59,400), derived from its 1,485 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
- Who developed Nin Online?
- Nin Online was developed by Hitspark and published by Hitspark.
- When was Nin Online released?
- Nin Online was released in 2025.
- How many reviews does Nin Online have on Steam?
- Nin Online has 1,485 Steam reviews, of which 77% are positive.
Ecosystem
indielist positions Nin Online within the Action segment so players can surface comparable titles by shared tags and genre rather than by storefront promotion. On the developer side, Hitspark's other releases and Hitspark's wider catalog are one click away, letting developers benchmark where Nin Online sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Nin Online page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.