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Messhof's 2014 action title Nidhogg offers local multiplayer swordplay. This self-published fighting game has garnered 7,847 Steam reviews with 90% positive feedback.
Overview
Nidhogg is a 2014 Action game developed by Messhof and published by Messhof. On Steam it has gathered 7,849 player reviews, 90% of them positive, which counts as a very positive reception among indie titles in the Action category. The game is available on mac, windows, and launched at $10. The pairing of developer Messhof with publisher Messhof is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 400,000 to 934,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Nidhogg can be compared against similar Action titles and benchmarked on review counts and estimated sales.
Reviews
7,849
Positive
90%
Steam appid
94400
Engine
Unknown
Sales estimate
vv1.0400K to 934K
units (median: 667K)
≈ $2.3M to $5.3M net revenue (Steam cut + refunds + regional discount applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2014 | +30 |
| price_$10 | -5 |
| positive_90% | +10 |
| final NB | 85 |
Confidence range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use a multi-factor Boxleiter method against public Steam review counts.
They are not authoritative sales data. Actual sales can deviate by
±50% in either direction. Free-to-play games, deeply discounted titles, and games
with heavy bundle distribution have larger error margins. Algorithm version
v1.0.
indielist estimates lifetime unit sales for Nidhogg at roughly 400,000 to 934,000 copies, with a median around 667,000, derived from its 7,849 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $3.8M in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
90d · low $6.00Over the last 90 days the price ranged from $6.00 to $9.99, averaging $9.57 across 3 discount windows, with a historical low of $6.00 on 2026-03-26.
Synthetic series for demo. Real ITAD price history loads after Day 3 ingest.
Where to buy
Affiliate disclosure- Steam reference$9.99 Buy
- Green Man Gaming
- Fanatical
- Humble Store
- GOG.com
Live prices from public feeds, cheapest first. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
macwindows
Tags
Local MultiplayerIndieSwordplayFightingActionMultiplayerPixel Graphics2D FighterPvP2DParty GameFast-PacedSportsCompetitiveFunnyControllerLocal Co-OpPlatformerGreat SoundtrackGameMaker
Frequently asked questions
- How many copies has Nidhogg sold?
- indielist estimates Nidhogg has sold between 400,299 and 934,031 units (median 667,165), derived from its 7,849 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
- Who developed Nidhogg?
- Nidhogg was developed by Messhof and published by Messhof.
- When was Nidhogg released?
- Nidhogg was released in 2014.
- How many reviews does Nidhogg have on Steam?
- Nidhogg has 7,849 Steam reviews, of which 90% are positive.
Ecosystem
indielist positions Nidhogg within the Action segment so players can surface comparable titles by shared tags and genre rather than by storefront promotion. On the developer side, Messhof's other releases and Messhof's wider catalog are one click away, letting developers benchmark where Nidhogg sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Nidhogg page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.