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Milling machine simulator

Feb 22, 2022 Action $19.99
Developer Igor Frank Publisher UI-Games
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This 2022 action-simulation indie game offers a milling machine experience with 167 Steam reviews. It was released at $19.99.

Overview

Milling machine simulator is a 2022 Action game developed by Igor Frank and published by UI-Games. On Steam it has gathered 182 player reviews, 88% of them positive, which counts as a very positive reception among indie titles in the Action category. The game is available on windows, and launched at $20. The pairing of developer Igor Frank with publisher UI-Games is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box model estimates its lifetime sales at roughly 7,000 to 15,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Milling machine simulator can be compared against similar Action titles and benchmarked on review counts and estimated sales.

Reviews

182

Positive

88%

Steam appid

1787960

Engine

n/a

Sales estimate

vv1.0

7K to 15K

units (median: 11K)

$75K to $175K net revenue (Steam cut + refunds + regional discount applied)

7Kmedian15K

indielist estimates lifetime unit sales for Milling machine simulator at roughly 7,000 to 15,000 copies, with a median around 11,000, derived from its 182 Steam reviews using a multi-factor Boxleiter model (version v1.0). That median maps to approximately $125K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

90d · low $12.85

Over the last 90 days the price ranged from $12.85 to $19.99, averaging $19.39 across 1 discount window, with a historical low of $12.85 on 2026-05-15.

$11 $16 $22 03-0903-2704-1405-0105-1906-06 2026-03-09: $19.99 2026-03-10: $19.99 2026-03-11: $19.99 2026-03-12: $19.99 2026-03-13: $19.99 2026-03-14: $19.99 2026-03-15: $19.99 2026-03-16: $19.99 2026-03-17: $19.99 2026-03-18: $19.99 2026-03-19: $19.99 2026-03-20: $19.99 2026-03-21: $19.99 2026-03-22: $19.99 2026-03-23: $19.99 2026-03-24: $19.99 2026-03-25: $19.99 2026-03-26: $19.99 2026-03-27: $19.99 2026-03-28: $19.99 2026-03-29: $19.99 2026-03-30: $19.99 2026-03-31: $19.99 2026-04-01: $19.99 2026-04-02: $19.99 2026-04-03: $19.99 2026-04-04: $19.99 2026-04-05: $19.99 2026-04-06: $19.99 2026-04-07: $19.99 2026-04-08: $19.99 2026-04-09: $19.99 2026-04-10: $19.99 2026-04-11: $19.99 2026-04-12: $19.99 2026-04-13: $19.99 2026-04-14: $19.99 2026-04-15: $19.99 2026-04-16: $19.99 2026-04-17: $19.99 2026-04-18: $19.99 2026-04-19: $19.99 2026-04-20: $19.99 2026-04-21: $19.99 2026-04-22: $19.99 2026-04-23: $19.99 2026-04-24: $19.99 2026-04-25: $19.99 2026-04-26: $19.99 2026-04-27: $19.99 2026-04-28: $19.99 2026-04-29: $19.99 2026-04-30: $19.99 2026-05-01: $19.99 2026-05-02: $19.99 2026-05-03: $19.99 2026-05-04: $19.99 2026-05-05: $19.99 2026-05-06: $19.99 2026-05-07: $19.99 2026-05-08: $19.99 2026-05-09: $19.99 2026-05-10: $19.99 2026-05-11: $19.99 2026-05-12: $19.99 2026-05-13: $19.99 2026-05-14: $19.99 2026-05-15: $12.85 (historical low) 2026-05-16: $12.85 (historical low) 2026-05-17: $12.85 (historical low) 2026-05-18: $12.85 (historical low) 2026-05-19: $12.85 (historical low) 2026-05-20: $12.85 (historical low) 2026-05-21: $12.85 (historical low) 2026-05-22: $15.59 2026-05-23: $19.99 2026-05-24: $19.99 2026-05-25: $19.99 2026-05-26: $19.99 2026-05-27: $19.99 2026-05-28: $19.99 2026-05-29: $19.99 2026-05-30: $19.99 2026-05-31: $19.99 2026-06-01: $19.99 2026-06-02: $19.99 2026-06-03: $19.99 2026-06-04: $19.99 2026-06-05: $19.99 2026-06-06: $19.99 Historical low: $12.85 on 2026-05-15

Synthetic series for demo. Real ITAD price history loads after Day 3 ingest.

Where to buy

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Platforms

windows

Frequently asked questions

How many copies has Milling machine simulator sold?
indielist estimates Milling machine simulator has sold between 6,552 and 15,288 units (median 10,920), derived from its 182 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
Who developed Milling machine simulator?
Milling machine simulator was developed by Igor Frank and published by UI-Games.
When was Milling machine simulator released?
Milling machine simulator was released in 2022.
How many reviews does Milling machine simulator have on Steam?
Milling machine simulator has 182 Steam reviews, of which 88% are positive.

Frequently asked questions

How many copies has Milling machine simulator sold?
indielist estimates Milling machine simulator has sold between 6,552 and 15,288 units (median 10,920), derived from its 182 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
Who developed Milling machine simulator?
Milling machine simulator was developed by Igor Frank and published by UI-Games.
When was Milling machine simulator released?
Milling machine simulator was released in 2022.
How many reviews does Milling machine simulator have on Steam?
Milling machine simulator has 182 Steam reviews, of which 88% are positive.

Ecosystem

indielist positions Milling machine simulator within the Action segment so players can surface comparable titles by shared tags and genre rather than by storefront promotion. On the developer side, Igor Frank's other releases and UI-Games's wider catalog are one click away, letting developers benchmark where Milling machine simulator sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Milling machine simulator page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.