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Strategy indie game Iron Harvest was released in 2020 by developer king-art and publisher prime-matter. It has 15,852 Steam reviews with 73% positive sentiment, and launched at an initial price of $29.99.
Overview
Iron Harvest is a 2020 Strategy game developed by KING Art and published by Prime Matter. On Steam it has gathered 15,851 player reviews, 73% of them positive, which counts as a mixed-to-positive reception among indie titles in the Strategy category. The game is available on windows, and launched at $30. The pairing of developer KING Art with publisher Prime Matter is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Strategy projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 666,000 to 1.6 million units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Iron Harvest can be compared against similar Strategy titles and benchmarked on review counts and estimated sales.
Reviews
15,851
Positive
73%
Steam appid
826630
Engine
Unknown
Sales estimate
vv1.0666K to 1.6M
units (median: 1.1M)
≈ $11.4M to $26.6M net revenue (Steam cut + refunds + regional discount applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2020 | +15 |
| price_$30 | +5 |
| positive_73% | 0 |
| final NB | 70 |
Confidence range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use a multi-factor Boxleiter method against public Steam review counts.
They are not authoritative sales data. Actual sales can deviate by
±50% in either direction. Free-to-play games, deeply discounted titles, and games
with heavy bundle distribution have larger error margins. Algorithm version
v1.0.
indielist estimates lifetime unit sales for Iron Harvest at roughly 666,000 to 1.6 million copies, with a median around 1.1 million, derived from its 15,851 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $19.0M in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
90d · low $20.40Over the last 90 days the price ranged from $20.40 to $29.99, averaging $28.96 across 1 discount window, with a historical low of $20.40 on 2026-05-31.
Synthetic series for demo. Real ITAD price history loads after Day 3 ingest.
Where to buy
Affiliate disclosure- GOG.com -85%$4.49 Buy
- Fanatical -80%$6.93 Buy
- Steam reference$29.99 Buy
- Humble Store$29.99 Buy
- Green Man Gaming
Live prices from public feeds, cheapest first. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
windows
Genres
Frequently asked questions
- How many copies has Iron Harvest sold?
- indielist estimates Iron Harvest has sold between 665,742 and 1,553,398 units (median 1,109,570), derived from its 15,851 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
- Who developed Iron Harvest?
- Iron Harvest was developed by KING Art and published by Prime Matter.
- When was Iron Harvest released?
- Iron Harvest was released in 2020.
- How many reviews does Iron Harvest have on Steam?
- Iron Harvest has 15,851 Steam reviews, of which 73% are positive.
Ecosystem
indielist positions Iron Harvest within the Strategy segment so players can surface comparable titles by shared tags and genre rather than by storefront promotion. On the developer side, KING Art's other releases and Prime Matter's wider catalog are one click away, letting developers benchmark where Iron Harvest sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Iron Harvest page serves three audiences at once: players hunting their next Strategy game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.