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Idle Deepcore

Apr 14, 2026 Indie $5.99
Developer Bluehood Games Publisher Bluehood Games
Idle Deepcore header

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Simulation game Idle Deepcore, set for a 2026 release, offers players a unique indie experience. With 173 Steam reviews already logged, this title explores the simulation genre.

Overview

Idle Deepcore is a 2026 Indie game developed by Bluehood Games and published by Bluehood Games. On Steam it has gathered 212 player reviews, 83% of them positive, which counts as a mostly positive reception among indie titles in the Indie category. The game is available on windows, and launched at $6. The pairing of developer Bluehood Games with publisher Bluehood Games is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Indie projects reach the market. indielist's white-box model estimates its lifetime sales at roughly 4,000 to 10,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Idle Deepcore can be compared against similar Indie titles and benchmarked on review counts and estimated sales.

Reviews

212

Positive

83%

Steam appid

4527930

Engine

n/a

Sales estimate

vv1.0

4K to 10K

units (median: 7K)

$15K to $36K net revenue (Steam cut + refunds + regional discount applied)

4Kmedian10K

indielist estimates lifetime unit sales for Idle Deepcore at roughly 4,000 to 10,000 copies, with a median around 7,000, derived from its 212 Steam reviews using a multi-factor Boxleiter model (version v1.0). That median maps to approximately $25K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

90d · low $3.08

Over the last 90 days the price ranged from $3.08 to $5.99, averaging $5.62 across 2 discount windows, with a historical low of $3.08 on 2026-04-06.

$2 $4 $7 03-0903-2704-1405-0105-1906-06 2026-03-09: $5.99 2026-03-10: $5.99 2026-03-11: $5.99 2026-03-12: $5.99 2026-03-13: $5.99 2026-03-14: $5.99 2026-03-15: $5.99 2026-03-16: $5.99 2026-03-17: $5.99 2026-03-18: $5.99 2026-03-19: $5.99 2026-03-20: $5.99 2026-03-21: $5.99 2026-03-22: $5.99 2026-03-23: $5.99 2026-03-24: $5.99 2026-03-25: $5.99 2026-03-26: $5.99 2026-03-27: $5.99 2026-03-28: $5.99 2026-03-29: $5.99 2026-03-30: $4.77 2026-03-31: $4.77 2026-04-01: $4.77 2026-04-02: $4.77 2026-04-03: $4.77 2026-04-04: $4.77 2026-04-05: $4.77 2026-04-06: $3.08 (historical low) 2026-04-07: $3.08 (historical low) 2026-04-08: $3.08 (historical low) 2026-04-09: $3.08 (historical low) 2026-04-10: $3.08 (historical low) 2026-04-11: $5.99 2026-04-12: $5.99 2026-04-13: $5.99 2026-04-14: $5.99 2026-04-15: $5.99 2026-04-16: $5.99 2026-04-17: $5.99 2026-04-18: $5.99 2026-04-19: $5.99 2026-04-20: $5.99 2026-04-21: $5.99 2026-04-22: $5.99 2026-04-23: $5.99 2026-04-24: $5.99 2026-04-25: $5.99 2026-04-26: $5.99 2026-04-27: $5.99 2026-04-28: $5.99 2026-04-29: $5.99 2026-04-30: $5.99 2026-05-01: $5.99 2026-05-02: $5.99 2026-05-03: $5.99 2026-05-04: $5.99 2026-05-05: $5.99 2026-05-06: $5.99 2026-05-07: $5.99 2026-05-08: $5.99 2026-05-09: $5.99 2026-05-10: $5.99 2026-05-11: $5.99 2026-05-12: $5.99 2026-05-13: $5.99 2026-05-14: $5.99 2026-05-15: $5.99 2026-05-16: $5.99 2026-05-17: $5.99 2026-05-18: $5.99 2026-05-19: $5.99 2026-05-20: $5.99 2026-05-21: $5.99 2026-05-22: $5.99 2026-05-23: $5.99 2026-05-24: $4.33 2026-05-25: $4.33 2026-05-26: $4.33 2026-05-27: $4.33 2026-05-28: $4.33 2026-05-29: $4.33 2026-05-30: $5.99 2026-05-31: $5.99 2026-06-01: $5.99 2026-06-02: $5.99 2026-06-03: $5.99 2026-06-04: $5.99 2026-06-05: $5.99 2026-06-06: $5.99 Historical low: $3.08 on 2026-04-06

Synthetic series for demo. Real ITAD price history loads after Day 3 ingest.

Where to buy

Affiliate disclosure
  • Steam reference
    $5.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

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Platforms

windows

Frequently asked questions

How many copies has Idle Deepcore sold?
indielist estimates Idle Deepcore has sold between 4,452 and 10,388 units (median 7,420), derived from its 212 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
Who developed Idle Deepcore?
Idle Deepcore was developed by Bluehood Games and published by Bluehood Games.
When was Idle Deepcore released?
Idle Deepcore was released in 2026.
How many reviews does Idle Deepcore have on Steam?
Idle Deepcore has 212 Steam reviews, of which 83% are positive.

Frequently asked questions

How many copies has Idle Deepcore sold?
indielist estimates Idle Deepcore has sold between 4,452 and 10,388 units (median 7,420), derived from its 212 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
Who developed Idle Deepcore?
Idle Deepcore was developed by Bluehood Games and published by Bluehood Games.
When was Idle Deepcore released?
Idle Deepcore was released in 2026.
How many reviews does Idle Deepcore have on Steam?
Idle Deepcore has 212 Steam reviews, of which 83% are positive.

Ecosystem

indielist positions Idle Deepcore within the Indie segment so players can surface comparable titles by shared tags and genre rather than by storefront promotion. On the developer side, Bluehood Games's other releases and Bluehood Games's wider catalog are one click away, letting developers benchmark where Idle Deepcore sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Idle Deepcore page serves three audiences at once: players hunting their next Indie game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.