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Idle Clans is a free-to-play casual MMO RPG released in 2023. Its Steam reviews have insufficient signal for a rating. The developer and publisher are currently unknown.
Overview
Idle Clans is a 2023 Casual game developed by Isam Games and published by Isam Games. On Steam it has gathered 1,582 player reviews, 75% of them positive, which counts as a mixed-to-positive reception among indie titles in the Casual category. The game is available on mac, windows, and is free to play. The pairing of developer Isam Games with publisher Isam Games is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Casual projects reach the market. indielist's white-box model estimates its lifetime sales at roughly 33,000 to 78,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Idle Clans can be compared against similar Casual titles and benchmarked on review counts and estimated sales.
Reviews
1,582
Positive
75%
Steam appid
2103530
Engine
n/a
Sales estimate
vv1.033K to 78K
units (median: 55K)
≈ $285K to $664K net revenue (Steam cut + refunds + regional discount applied)
indielist estimates lifetime unit sales for Idle Clans at roughly 33,000 to 78,000 copies, with a median around 55,000, derived from its 1,582 Steam reviews using a multi-factor Boxleiter model (version v1.0). That median maps to approximately $474K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
90d · low $10.80Over the last 90 days the price ranged from $10.80 to $19.99, averaging $18.81 across 3 discount windows, with a historical low of $10.80 on 2026-05-08.
Synthetic series for demo. Real ITAD price history loads after Day 3 ingest.
Platforms
macwindows
Frequently asked questions
- How many copies has Idle Clans sold?
- indielist estimates Idle Clans has sold between 33,222 and 77,518 units (median 55,370), derived from its 1,582 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
- Who developed Idle Clans?
- Idle Clans was developed by Isam Games and published by Isam Games.
- When was Idle Clans released?
- Idle Clans was released in 2023.
- How many reviews does Idle Clans have on Steam?
- Idle Clans has 1,582 Steam reviews, of which 75% are positive.
Frequently asked questions
- How many copies has Idle Clans sold?
- indielist estimates Idle Clans has sold between 33,222 and 77,518 units (median 55,370), derived from its 1,582 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
- Who developed Idle Clans?
- Idle Clans was developed by Isam Games and published by Isam Games.
- When was Idle Clans released?
- Idle Clans was released in 2023.
- How many reviews does Idle Clans have on Steam?
- Idle Clans has 1,582 Steam reviews, of which 75% are positive.
Ecosystem
indielist positions Idle Clans within the Casual segment so players can surface comparable titles by shared tags and genre rather than by storefront promotion. On the developer side, Isam Games's other releases and Isam Games's wider catalog are one click away, letting developers benchmark where Idle Clans sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Idle Clans page serves three audiences at once: players hunting their next Casual game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.