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This casual simulation game, slated for a 2025 release, focuses on idle clicker mechanics. Developer and publisher attribution is not yet imported. Steam reviews are insufficient to compute a rating.
Overview
Galaxy Idle Clicker is a 2025 Casual game developed by Soehnle and published by TimeLost Gaming. On Steam it has gathered 1,157 player reviews, 75% of them positive, which counts as a mostly positive reception among indie titles in the Casual category. The game is available on windows, and is free to play. The pairing of developer Soehnle with publisher TimeLost Gaming is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Casual projects reach the market. indielist's white-box model estimates its lifetime sales at roughly 17,000 to 40,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Galaxy Idle Clicker can be compared against similar Casual titles and benchmarked on review counts and estimated sales.
Reviews
1,157
Positive
75%
Steam appid
2962810
Engine
n/a
Sales estimate
vv1.017K to 40K
units (median: 29K)
≈ $149K to $347K net revenue (Steam cut + refunds + regional discount applied)
indielist estimates lifetime unit sales for Galaxy Idle Clicker at roughly 17,000 to 40,000 copies, with a median around 29,000, derived from its 1,157 Steam reviews using a multi-factor Boxleiter model (version v1.0). That median maps to approximately $248K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
90d · low $10.15Over the last 90 days the price ranged from $10.15 to $19.99, averaging $17.76 across 3 discount windows, with a historical low of $10.15 on 2026-05-27.
Synthetic series for demo. Real ITAD price history loads after Day 3 ingest.
Platforms
windows
Frequently asked questions
- How many copies has Galaxy Idle Clicker sold?
- indielist estimates Galaxy Idle Clicker has sold between 17,355 and 40,495 units (median 28,925), derived from its 1,157 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
- Who developed Galaxy Idle Clicker?
- Galaxy Idle Clicker was developed by Soehnle and published by TimeLost Gaming.
- When was Galaxy Idle Clicker released?
- Galaxy Idle Clicker was released in 2025.
- How many reviews does Galaxy Idle Clicker have on Steam?
- Galaxy Idle Clicker has 1,157 Steam reviews, of which 75% are positive.
Frequently asked questions
- How many copies has Galaxy Idle Clicker sold?
- indielist estimates Galaxy Idle Clicker has sold between 17,355 and 40,495 units (median 28,925), derived from its 1,157 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
- Who developed Galaxy Idle Clicker?
- Galaxy Idle Clicker was developed by Soehnle and published by TimeLost Gaming.
- When was Galaxy Idle Clicker released?
- Galaxy Idle Clicker was released in 2025.
- How many reviews does Galaxy Idle Clicker have on Steam?
- Galaxy Idle Clicker has 1,157 Steam reviews, of which 75% are positive.
Ecosystem
indielist positions Galaxy Idle Clicker within the Casual segment so players can surface comparable titles by shared tags and genre rather than by storefront promotion. On the developer side, Soehnle's other releases and TimeLost Gaming's wider catalog are one click away, letting developers benchmark where Galaxy Idle Clicker sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Galaxy Idle Clicker page serves three audiences at once: players hunting their next Casual game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.