Profile updated
MOBA action drives Dota 2, with multiplayer strategy and e-sports tags framing its team-based competitive niche. Valve developed and published the free-to-play 2013 release, which has 14,376 Steam reviews at 81% positive, rated mostly positive.
Overview
Dota 2 is a 2013 Action game developed by Valve and published by Valve. On Steam it has gathered 2,722,621 player reviews, 81% of them positive, which counts as a mostly positive reception among indie titles in the Action category. The game is available on linux, mac, windows, and is free to play. The pairing of developer Valve with publisher Valve is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 130.7 million to 304.9 million units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Dota 2 can be compared against similar Action titles and benchmarked on review counts and estimated sales.
Reviews
2,722,621
Positive
81%
Steam appid
570
Engine
Unknown
Sales estimate
vv1.0130.7M to 304.9M
units (median: 217.8M)
≈ $1119.7M to $2612.7M net revenue (Steam cut + refunds + regional discount applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2013 | +30 |
| price_$15 | 0 |
| positive_81% | 0 |
| final NB | 80 |
Confidence range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use a multi-factor Boxleiter method against public Steam review counts.
They are not authoritative sales data. Actual sales can deviate by
±50% in either direction. Free-to-play games, deeply discounted titles, and games
with heavy bundle distribution have larger error margins. Algorithm version
v1.0.
indielist estimates lifetime unit sales for Dota 2 at roughly 130.7 million to 304.9 million copies, with a median around 217.8 million, derived from its 2,722,621 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $1866.2M in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
90d · low $11.18Over the last 90 days the price ranged from $11.18 to $19.99, averaging $18.63 across 2 discount windows, with a historical low of $11.18 on 2026-04-05.
Synthetic series for demo. Real ITAD price history loads after Day 3 ingest.
Platforms
linuxmacwindows
Tags
Free to PlayMOBAMultiplayerStrategye-sportsTeam-BasedCompetitiveActionOnline Co-OpPvPDifficultCo-opRTSRPGTower DefenseFantasyCharacter CustomizationReplay ValueAction RPGSimulation
Frequently asked questions
- How many copies has Dota 2 sold?
- indielist estimates Dota 2 has sold between 130,685,808 and 304,933,552 units (median 217,809,680), derived from its 2,722,621 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
- Who developed Dota 2?
- Dota 2 was developed by Valve and published by Valve.
- When was Dota 2 released?
- Dota 2 was released in 2013.
- How many reviews does Dota 2 have on Steam?
- Dota 2 has 2,722,621 Steam reviews, of which 81% are positive.
Ecosystem
indielist positions Dota 2 within the Action segment so players can surface comparable titles by shared tags and genre rather than by storefront promotion. On the developer side, Valve's other releases and Valve's wider catalog are one click away, letting developers benchmark where Dota 2 sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Dota 2 page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.