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A card-based simulation game where players explore a dark fantasy world, making choices that matter. Released in 2018 by Weather Factory, it has garnered over 13,870 Steam reviews with 80% positive feedback. This self-published title offers a deep strategic experience.
Overview
Cultist Simulator is a 2018 Indie game developed by Weather Factory and published by Weather Factory. On Steam it has gathered 13,885 player reviews, 80% of them positive, which counts as a mostly positive reception among indie titles in the Indie category. The game is available on linux, mac, windows, and launched at $20. The pairing of developer Weather Factory with publisher Weather Factory is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Indie projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 542,000 to 1.3 million units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Cultist Simulator can be compared against similar Indie titles and benchmarked on review counts and estimated sales.
Reviews
13,885
Positive
80%
Steam appid
718670
Engine
Unknown
Sales estimate
vv1.0542K to 1.3M
units (median: 903K)
≈ $6.2M to $14.4M net revenue (Steam cut + refunds + regional discount applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2018 | +15 |
| price_$20 | 0 |
| positive_80% | 0 |
| final NB | 65 |
Confidence range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use a multi-factor Boxleiter method against public Steam review counts.
They are not authoritative sales data. Actual sales can deviate by
±50% in either direction. Free-to-play games, deeply discounted titles, and games
with heavy bundle distribution have larger error margins. Algorithm version
v1.0.
indielist estimates lifetime unit sales for Cultist Simulator at roughly 542,000 to 1.3 million copies, with a median around 903,000, derived from its 13,885 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $10.3M in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
90d · low $12.62Over the last 90 days the price ranged from $12.62 to $19.99, averaging $18.81 across 3 discount windows, with a historical low of $12.62 on 2026-04-16.
Synthetic series for demo. Real ITAD price history loads after Day 3 ingest.
Where to buy
Affiliate disclosureLive prices from public feeds, cheapest first. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
linuxmacwindows
Frequently asked questions
- How many copies has Cultist Simulator sold?
- indielist estimates Cultist Simulator has sold between 541,515 and 1,263,535 units (median 902,525), derived from its 13,885 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
- Who developed Cultist Simulator?
- Cultist Simulator was developed by Weather Factory and published by Weather Factory.
- When was Cultist Simulator released?
- Cultist Simulator was released in 2018.
- How many reviews does Cultist Simulator have on Steam?
- Cultist Simulator has 13,885 Steam reviews, of which 80% are positive.
Ecosystem
indielist positions Cultist Simulator within the Indie segment so players can surface comparable titles by shared tags and genre rather than by storefront promotion. On the developer side, Weather Factory's other releases and Weather Factory's wider catalog are one click away, letting developers benchmark where Cultist Simulator sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Cultist Simulator page serves three audiences at once: players hunting their next Indie game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.