Profile updated
BLACK SOULS II, an indie title released in 2025, boasts 728 Steam reviews with 96% positive sentiment. This self-published game is free-to-play.
Overview
BLACK SOULS II is a 2025 Adventure game developed by Eeny, meeny, miny, moe? and published by OTAKU Plan. On Steam it has gathered 4,252 player reviews, 98% of them positive, which counts as a overwhelmingly positive reception among indie titles in the Adventure category. The game is available on windows, and launched at $14. The pairing of developer Eeny, meeny, miny, moe? with publisher OTAKU Plan is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Adventure projects reach the market. indielist's white-box model estimates its lifetime sales at roughly 153,000 to 357,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, BLACK SOULS II can be compared against similar Adventure titles and benchmarked on review counts and estimated sales.
Reviews
4,252
Positive
98%
Steam appid
3855540
Engine
n/a
Sales estimate
vv1.0153K to 357K
units (median: 255K)
≈ $1.2M to $2.9M net revenue (Steam cut + refunds + regional discount applied)
indielist estimates lifetime unit sales for BLACK SOULS II at roughly 153,000 to 357,000 copies, with a median around 255,000, derived from its 4,252 Steam reviews using a multi-factor Boxleiter model (version v1.0). That median maps to approximately $2.0M in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
90d · low $7.05Over the last 90 days the price ranged from $7.05 to $13.99, averaging $13.29 across 2 discount windows, with a historical low of $7.05 on 2026-05-13.
Synthetic series for demo. Real ITAD price history loads after Day 3 ingest.
Where to buy
Affiliate disclosure- Steam reference$13.99 Buy
- Green Man Gaming
- Fanatical
- Humble Store
- GOG.com
Live prices from public feeds, cheapest first. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
windows
Frequently asked questions
- How many copies has BLACK SOULS II sold?
- indielist estimates BLACK SOULS II has sold between 153,072 and 357,168 units (median 255,120), derived from its 4,252 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
- Who developed BLACK SOULS II?
- BLACK SOULS II was developed by Eeny, meeny, miny, moe? and published by OTAKU Plan.
- When was BLACK SOULS II released?
- BLACK SOULS II was released in 2025.
- How many reviews does BLACK SOULS II have on Steam?
- BLACK SOULS II has 4,252 Steam reviews, of which 98% are positive.
Frequently asked questions
- How many copies has BLACK SOULS II sold?
- indielist estimates BLACK SOULS II has sold between 153,072 and 357,168 units (median 255,120), derived from its 4,252 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
- Who developed BLACK SOULS II?
- BLACK SOULS II was developed by Eeny, meeny, miny, moe? and published by OTAKU Plan.
- When was BLACK SOULS II released?
- BLACK SOULS II was released in 2025.
- How many reviews does BLACK SOULS II have on Steam?
- BLACK SOULS II has 4,252 Steam reviews, of which 98% are positive.
Ecosystem
indielist positions BLACK SOULS II within the Adventure segment so players can surface comparable titles by shared tags and genre rather than by storefront promotion. On the developer side, Eeny, meeny, miny, moe?'s other releases and OTAKU Plan's wider catalog are one click away, letting developers benchmark where BLACK SOULS II sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same BLACK SOULS II page serves three audiences at once: players hunting their next Adventure game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.
You might also like
Powered by AI similarity (1024-dim BGE embeddings).
