Skip to content
indielist (beta)

ASCII-RIFT

Mar 17, 2026 Action $3.99
Developer End of Line Club Publisher End of Line Club
ASCII-RIFT header

Profile updated

This 2026 action game features gameplay in the action genre. It is an indie title with an initial price of $3.99. Steam review data is insufficient to compute a rating.

Overview

ASCII-RIFT is a 2026 Action game developed by End of Line Club and published by End of Line Club. On Steam it has gathered 1 player reviews, 100% of them positive, which counts as a overwhelmingly positive reception among indie titles in the Action category. The game is available on linux, windows, and launched at $4. The pairing of developer End of Line Club with publisher End of Line Club is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box model estimates its lifetime sales at roughly 18 to 42 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, ASCII-RIFT can be compared against similar Action titles and benchmarked on review counts and estimated sales.

Reviews

1

Positive

100%

Steam appid

4429850

Engine

n/a

Sales estimate

vv1.0

18 to 42

units (median: 30)

$41 to $96 net revenue (Steam cut + refunds + regional discount applied)

18median42

indielist estimates lifetime unit sales for ASCII-RIFT at roughly 18 to 42 copies, with a median around 30, derived from its 1 Steam reviews using a multi-factor Boxleiter model (version v1.0). That median maps to approximately $68 in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

90d · low $2.35

Over the last 90 days the price ranged from $2.35 to $3.99, averaging $3.79 across 2 discount windows, with a historical low of $2.35 on 2026-05-20.

$1 $3 $5 03-0903-2704-1405-0105-1906-06 2026-03-09: $3.99 2026-03-10: $3.99 2026-03-11: $3.99 2026-03-12: $3.99 2026-03-13: $3.99 2026-03-14: $3.99 2026-03-15: $3.99 2026-03-16: $3.99 2026-03-17: $3.99 2026-03-18: $3.99 2026-03-19: $3.99 2026-03-20: $3.99 2026-03-21: $3.99 2026-03-22: $3.99 2026-03-23: $3.99 2026-03-24: $2.94 2026-03-25: $2.94 2026-03-26: $2.94 2026-03-27: $3.99 2026-03-28: $3.99 2026-03-29: $3.99 2026-03-30: $3.99 2026-03-31: $3.99 2026-04-01: $3.99 2026-04-02: $3.99 2026-04-03: $3.99 2026-04-04: $3.99 2026-04-05: $3.99 2026-04-06: $3.99 2026-04-07: $3.99 2026-04-08: $3.99 2026-04-09: $3.99 2026-04-10: $3.99 2026-04-11: $3.99 2026-04-12: $3.99 2026-04-13: $3.99 2026-04-14: $3.99 2026-04-15: $3.99 2026-04-16: $3.99 2026-04-17: $3.99 2026-04-18: $3.99 2026-04-19: $3.99 2026-04-20: $3.99 2026-04-21: $3.99 2026-04-22: $3.99 2026-04-23: $3.99 2026-04-24: $3.99 2026-04-25: $3.99 2026-04-26: $3.99 2026-04-27: $3.99 2026-04-28: $3.99 2026-04-29: $3.99 2026-04-30: $3.99 2026-05-01: $3.99 2026-05-02: $3.99 2026-05-03: $3.99 2026-05-04: $3.99 2026-05-05: $3.99 2026-05-06: $3.99 2026-05-07: $3.99 2026-05-08: $3.99 2026-05-09: $3.99 2026-05-10: $3.99 2026-05-11: $3.99 2026-05-12: $3.99 2026-05-13: $3.99 2026-05-14: $3.99 2026-05-15: $3.99 2026-05-16: $3.99 2026-05-17: $2.91 2026-05-18: $2.91 2026-05-19: $2.91 2026-05-20: $2.35 (historical low) 2026-05-21: $2.35 (historical low) 2026-05-22: $2.35 (historical low) 2026-05-23: $2.35 (historical low) 2026-05-24: $2.35 (historical low) 2026-05-25: $2.35 (historical low) 2026-05-26: $2.35 (historical low) 2026-05-27: $3.99 2026-05-28: $3.99 2026-05-29: $3.99 2026-05-30: $3.99 2026-05-31: $3.99 2026-06-01: $3.99 2026-06-02: $3.99 2026-06-03: $3.99 2026-06-04: $3.99 2026-06-05: $3.99 2026-06-06: $3.99 Historical low: $2.35 on 2026-05-20

Synthetic series for demo. Real ITAD price history loads after Day 3 ingest.

Where to buy

Affiliate disclosure
  • Steam reference
    $3.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Live prices from public feeds, cheapest first. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

linuxwindows

Frequently asked questions

How many copies has ASCII-RIFT sold?
indielist estimates ASCII-RIFT has sold between 18 and 42 units (median 30), derived from its 1 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
Who developed ASCII-RIFT?
ASCII-RIFT was developed by End of Line Club and published by End of Line Club.
When was ASCII-RIFT released?
ASCII-RIFT was released in 2026.
How many reviews does ASCII-RIFT have on Steam?
ASCII-RIFT has 1 Steam reviews, of which 100% are positive.

Frequently asked questions

How many copies has ASCII-RIFT sold?
indielist estimates ASCII-RIFT has sold between 18 and 42 units (median 30), derived from its 1 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
Who developed ASCII-RIFT?
ASCII-RIFT was developed by End of Line Club and published by End of Line Club.
When was ASCII-RIFT released?
ASCII-RIFT was released in 2026.
How many reviews does ASCII-RIFT have on Steam?
ASCII-RIFT has 1 Steam reviews, of which 100% are positive.

Ecosystem

indielist positions ASCII-RIFT within the Action segment so players can surface comparable titles by shared tags and genre rather than by storefront promotion. On the developer side, End of Line Club's other releases and End of Line Club's wider catalog are one click away, letting developers benchmark where ASCII-RIFT sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same ASCII-RIFT page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.